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  Re: Help needed with torus primitive
 
(...) The naming convention is detailed in the Primtives Reference - (URL) these primitives are normalised with an outer radius of unity, the last four characters of the file you require will be derived from the first four decimal digits of the (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: L3P "Skip" part metacommand
 
(...) That's almost there but it still includes that part in the camera position calculations so doesn't really leave me better off. This would still require copying the camera data over. I'll have a look at doing two passes and copying it over (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Help needed with torus primitive
 
Hello, I haven't used much torus primitives and I don't understand how to get the values to use them, yet. Now I am working on a part that needs an inner torus. The radius for the torus is 15 LDU The inner radius is 11 LDU What torus do I need, and (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts)
 
  Re: L3P "Skip" part metacommand
 
(...) True, but IFNOTPOV produces "if(0)" statements that can very easily be replaced by "if(-1)" and all the commented out tracks will be uncommented again. I find that easier than copy and paste camera positions. /Tore (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Everything inside IFNOTPOV won't show up in the POV file at all, so that would still require two passes (one with IFNOTPOV to generate the camera, and one without to have the correct scene). --Travis (19 years ago, 14-Jan-06, to lugnet.cad.dev)


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