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 CAD / *39075 (-20)
  How is this made? (St. Pauls)
 
Hi all, I just discovered following pic on brickshelf: (2 URLs) Could anyone tell me how to render this way? BTRW: Great mini-MOC and a great rendering! Thanks and kind regards, Holger (URL) (19 years ago, 10-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Supertrain
 
(...) Wow, I was just taken back 30 years as a result of your post. I too built a super train from an idea from the short lived TV series back then. A spin off of my super train was a super mobile home / tractor trailer truck that I fantasied I (...) (19 years ago, 10-Dec-05, to lugnet.cad, FTX)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
In lugnet.cad.ray, Lars C. Hassing wrote: > Well, yes, but could you try generating these parameters in stead: > location > sky > lookat > angle OK, I got it working. Here's my camera: camera #declare ASPECT = 4/3; location < (...) (19 years ago, 9-Dec-05, to lugnet.cad.ray, FTX)
 
  Re: Help needed connecting tracks
 
(...) Not related to the tracks but just thought I'd let you know that if you add a "+FN" to the command prompt box in POVray it will generate your images in the smaller and more web friendly (in many ways) PNG format. Tim (19 years ago, 8-Dec-05, to lugnet.cad)
 
  Supertrain
 
Recently I got my old collection back from my parents house, and a nice surprise was that there was an old MOC in there. (URL) It's somekind of supertrain, maxibus, fantasy vehicle. (URL) To make my old original sets complete again, I had to take it (...) (19 years ago, 8-Dec-05, to lugnet.trains, lugnet.cad, lugnet.announce.moc, FTX)
 
  Re: Help needed connecting tracks
 
(...) Thanks Jan, that's brilliant finished article: (URL) (19 years ago, 8-Dec-05, to lugnet.cad)
 
  Re: Help needed connecting tracks
 
Hej Steve, here you go: (URL) Jan. (19 years ago, 8-Dec-05, to lugnet.cad, FTX)
 
  Help needed connecting tracks
 
I've created an .ldr file and it's complete except I can't get the rubber tracks to both meet and retain their characteristic tightness. (URL) MLCad skills only go so far and I can't get the right angle of rotation, I would be much obliged if some (...) (19 years ago, 8-Dec-05, to lugnet.cad)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) Here's the reply I got on the pnForums regarding the use of the authid: The main reasons are all security related. When a form is secured using authid: 1) The form can't be faked by inserting things into the get/post array. 2) The form is (...) (19 years ago, 7-Dec-05, to lugnet.cad.dev.org.ldraw)
 
  Re: "Left" view
 
(...) Actually, front and back are the same in both projections. One might argue that since MLCad does the top and bottom views that we're expecting, that this invalidates the argument. However, remember that the LDraw coordinate system is flipped, (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hmm, maybe. But in both first- and third-angle projections, the central view/projection shows the same side of the object. In the case of MLCAD, when you choose 'front view', you are shown the front of the model. Same for top, bottom, and back (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: "Left" view
 
(...) Hello, all. I'm a new poster to this newsgroup, usually just a lurker. This discussion caught my eye and I wanted chime in. Perhaps the reason the LEFT view appears wrong is due to the orthographic projection scheme used by MLCad--First-Angle (...) (19 years ago, 7-Dec-05, to lugnet.cad.mlcad, FTX)
 
  Re: Gold Chrome via L3P
 
(...) That's great news, Lars! Thanks for the suggestion, and as always thanks for the great work. Dave! (19 years ago, 7-Dec-05, to lugnet.cad.ray)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) I'm hesitant to use a captcha since it's just one more step in a process that's supposed to be quick and easy (i.e. it makes since to us webheads but the general user will see it as a pain-in-the-rear). I do however agree that a permissions (...) (19 years ago, 7-Dec-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) By sort first I mean I would find which vector is most-orthogonal (ie. the one whose dot protucts were smallest compared to the other two) and leave it be, then I'd perpendicularise the one whose dot-product was smallest with the first one and (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I'm not sure what you mean by "sort first". However, I do what you say, and make the right and up perpendicular, then use the cross product to determine the direction. POV-Ray is only pedantic when the "vista buffer" is enabled (which is true (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) POVray worked hard for those images. Shrinking them is telling it that you have no respect for its work. You never know, all future renders might turn out wrong because it is mad. ;) Tim (19 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) I could also email Orion a 800 x 600 version of mine.... (URL) (19 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
 
(...) Actually, what you need to do is *skew* the 1-4edge. Literally deform it, so it stretches along the edge of the stud3 cylinder. If you turn it, it will no longer intersect the surface of the cylinder -- the edge will disappear inside the (...) (19 years ago, 6-Dec-05, to lugnet.cad, FTX)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) None handy but all I'd do is sort first and then perpendicularise one and use the cross-product for the third. Probably what you do anyway. To be honest I don't see why POVray is being so pedantic about it. It's only going to be accurate (...) (19 years ago, 6-Dec-05, to lugnet.cad.ray)


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