| | Re: Exporting Minifig to Maya - edgy model
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(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
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| | New Part: 41530 Propellor 8 Blade 5 Diameter [DAT]
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This is a cool little part that can work as an escape wheel for a clock. I wanted a dat file for it, but nobody seems to have made one, so I made my own. This is my first try at making a dat part, so please let me know if I made some mistakes. (...) (19 years ago, 29-Nov-05, to lugnet.cad.dat.parts, FTX)
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| | Re: Exporting Minifig to Maya - edgy model
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(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
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| | Exporting Minifig to Maya - edgy model
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Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
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| | Re: LDraw.org MOTM/SOTM Relaunch
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(...) Yep, looks good. I did notice that the January 2000 MOTM entry has a broken link for its actual image while browsing, but all the others I looked at worked fine. --Travis (19 years ago, 29-Nov-05, to lugnet.cad.dev.org.ldraw)
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