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  The Cub's head in Lego Digital Designer format 1.3
 
(URL) The Cub's head in Lego Digital Designer format 1.3> See the full rotation in the Gallery---> click (3 URLs) Minus a few parts that are not in the 1.3 Pallet, here is the Cub's head: (URL) I'm going to convert it in to LDD 1.4 and see what I (...) (19 years ago, 23-Nov-05, to lugnet.build.mecha, lugnet.cad, lugnet.inst, FTX)
 
  How's LEGO Factory working out?
 
I got trapped under something heavy and haven't followed things in the LEGO world for the last couple of months. Last I was in it, a few of us had just figured out how the LEGO Factory bags are organized, and how to get part sets into LDD that (...) (19 years ago, 22-Nov-05, to lugnet.cad, FTX)  
 
  Re: LDraw files for Large models/scenes?
 
(...) One possibility would be to make the 'background' town and render it with a spherical camera (angle 180,90 IIRC). This can be saved and then mapped onto the sky_sphere (or a smaller encompassing sphere) and used as the background for scenes. I (...) (19 years ago, 17-Nov-05, to lugnet.cad)
 
  Re: LDraw files for Large models/scenes?
 
(...) Aah! Mr. Goldman's stuff, yes. Well, I kinda figured out that needed something like that, but you've just hit the same wall that I did, when I'd finished those mocs: None of those architecture guys seem to be interested in modelling their (...) (19 years ago, 17-Nov-05, to lugnet.cad)
 
  Re: L3P-Bug using LGEO
 
--SNIP-- (...) IMO the best solution would be to have a magic number at the start of the parts. eg. 0 LDP or something. That way the 'partness' of each part would be quicly verified merely be reading the first five bytes of the file regardless of (...) (19 years ago, 16-Nov-05, to lugnet.cad.dev)


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