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  Re: Behold! Bricksmith 1.1!
 
(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (19 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: "Left" view
 
(...) I think axis signs confirm your intuition: * Bottom to Top is positive to negative Y * Back to Front is positive to negative Z * Left to Right should be positive to negative X damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  LDA2005 Progress Report
 
I am getting really excited over how fast progress is made just a couple of days from project restart. The strange thing is that what takes most time is to build the models for the scenes. Animation is relatively quickly done. Datsville as scenery (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  "Left" view
 
Erm... Is it me or is the "left" view in MLCad wrong? It is looking left but at the right side of the model. Thanks (19 years ago, 29-Sep-05, to lugnet.cad.mlcad)
 
  Re: Matrix math tutorial
 
(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Matrix math tutorial
 
Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  [ANN] Re: CaroML development (the end)
 
After a tentative private contact with Dan Boger, i announce my CaroML project (formerly Peeroml) has come to a dead end. I take this opportunity to apologize: * because i have tentatively stolen other people work * because when told i was not (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Behold! Bricksmith 1.1!
 
I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (19 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 


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