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 CAD / *37555 (-10)
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) Interesting... so this article is suggesting that type5 lines not be used at all, which may be possible for a model that is certain to be BFC compliant. Wheras the mechanism I was suggesting would work for any model, BFC compliant or not. The (...) (20 years ago, 31-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
(...) You know, this got me thinking last night. I knew it sounded vaguely familiar, so I searched lugnet for "stencil buffer" and found this. (URL) I was so close, but somehow got distracted before I could work it out. Damn that attention deficit (...) (20 years ago, 30-Mar-05, to lugnet.cad.dev)
 
  Re: Type 5 lines, BFC relevance, and OpenGL
 
Hmmm, draw the edge twice and flip the stencil bit eh? It sounds like it could work. I'll have to read up on edge flags. I haven't used them for anything yet. By the way, you should be able to get all the info you need from the type 5 line itself, (...) (20 years ago, 29-Mar-05, to lugnet.cad.dev)
 
  Re: Good bye for now and special thanks
 
Thank you all! I'll try to inform you of the things I am allowed to tell. Hope to give you some great models in return. Take care and keep on building! Nate (20 years ago, 29-Mar-05, to lugnet.build, lugnet.cad, lugnet.general, lugnet.people, FTX)
 
  Re: Mock-up: 45301.dat - Wedge 4x16 Curved Triple
 
(...) Thanks a lot: It's good enough for my current needs. But the little thing at the point is basicly a 1x2 plate, and the back end is hollow like a 4857 without hinge. -NB (20 years ago, 29-Mar-05, to lugnet.cad.dat.parts)
 
  Re: Rotating Gear Teeth
 
(...) there's actually two ways of doing smaller rotations:- 1: Edit>Rotate>Keyboard Entry... You will then get the 'Position and Orientation' window. You can use either the 'Use Rotational Vector Values' or 'Use Rotational Matrix Values' methods (...) (20 years ago, 29-Mar-05, to lugnet.cad.mlcad)
 
  Type 5 lines, BFC relevance, and OpenGL
 
I wanted to bounce something that has been percolating in my brain for a few days off somebody that might be able to offer me some feedback on it. I don't know if I'm the first person to think of this (I'm probably not), but as I haven't seen (...) (20 years ago, 28-Mar-05, to lugnet.cad.dev)
 
  Re: Some comments on the LPub 2.2.0.9 beta
 
(...) <much snippage> (...) <snip> (...) <much snippage> (...) Really it is the maximum of the minimum camera distances. I've changed it to Min.... <more snippage> (...) Yes. This is where I ended up. It is the temporal nature of building (...) (20 years ago, 29-Mar-05, to lugnet.cad)
 
  Re: Some comments on the LPub 2.2.0.9 beta - STEP followed by ROTSTEP
 
(...) <snip> (...) <snip> (...) It was a bug. It is fixed! (...) Kevin (20 years ago, 29-Mar-05, to lugnet.cad)
 
  Some comments on the LPub 2.2.0.9 beta
 
(...) Thanks for the invitation. I think it may end up to be a time problem, but I see what I can do. (...) I think this hits the nail: We need both to have a complete solution. (...) Thanks for clarifying the terminology. so I was intending to talk (...) (20 years ago, 28-Mar-05, to lugnet.cad)


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