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| | Gimme-five, actually 10
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| hi folks, I've just added 10 new "helpers" to my website. (URL) place these numbers directly in your LDraw scene to number your steps without the usage of photo editing or desktop publishing progs and benefit from having total control over size, (...) (20 years ago, 21-Feb-05, to lugnet.cad.dat.parts, FTX)
| | | | Re: Parts editing made easy (well, easier)
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| (...) Well I'm now official embarassed. I knew that; really; honest. It's always fun when your users can tell you why your program is behaving in the way it is. Thanks, Orion, for pointing out what I of all people should have seen as obvious. (Just (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
| | | | Re: Parts editing made easy (well, easier)
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| (...) In order for smoothing to work on parts outside the PARTS and P directories, you need to add the following to the header: 0 Unofficial Part This "turns on" smoothing in LDView. (20 years ago, 21-Feb-05, to lugnet.cad.dev)
| | | | Re: Parts editing made easy (well, easier)
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| (...) I'm puzzled, too. Should I follow some convention regarding the order of primitives in the file? My optional lines *are* correct, I have verified that, but even a simple smooth cylinder converted with my program shows up faceted in LDView. (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
| | | | Re: Parts editing made easy (well, easier)
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| My converter has undergone a considerable update during the weekend. It is now called "max2dat", because it now handles the 3DS file format as well, and supports the two main export formats from 3dsmax. (The previous "max2dat" utility written in (...) (20 years ago, 21-Feb-05, to lugnet.cad.dev)
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