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 CAD / *36350 (-5)
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Wow! Has it really been 2 years since we had this discussion? Either that, or I missed something in my newsgroup searching... Since I'm not seeing any stug*.dat files in the parts library, I'd like to revive this topic. I'd also like to (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: Part search
 
(...) Ayup. All the wedge-plates should be classified as Wings, with all the bricks staying in Wedges. (...) If you have a better name for that part, I'd like to hear it -- I haven't come across a convincing one yet (of course, I haven't been (...) (20 years ago, 25-Oct-04, to lugnet.cad.mlcad)


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