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| | Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
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| (...) I try to stick to whole numbers whenever possible, or tenths if I must. That helps keep file sizes down. Keep in mind that 1 LDU is already 1/64th of an inch, making 0.001 LDU 1/64000 of an inch! No part file needs that level of detail. The (...) (20 years ago, 22-Sep-04, to lugnet.cad.dat.parts, FTX)
| | | | Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
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| (...) Yah, I meant LEGO Digital Designer. I couldn't remember what you were actually teaching - whether it was FLL/bot/engineering/NQC programming or graphics programming. Since I now realize the graphics programming part is important to your class, (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
| | | | Re: Converting Polyline to Mesh
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| (...) Err, no. That would have required some RTFM on my part, which seriously conflicts with the coefficient of laziness. Somebody turn off that firehose, pronto! (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
| | | | Re: LPub mask generation
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| (...) I was looking too hard in the wrong place. I've got access to it now. I've installed the component, but I think I have to write a header file for it, so that I can use it under C++ builder. It looks very nice to use. I'm really looking forward (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
| | | | Re: LPub mask generation
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| (...) Do what? Get the source code, or use the png classes? At least for me, clicking on the link takes me to the sourceforge page for PNGImage, up left is a "Download" link which gets the .zip archive ((URL) I just downloaded it again, to make (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
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