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  Re: Quick way to mirror-image a model?
 
(...) Take a peek at the MLCAD.INI file for minifig posing. Could you use a config file like this to handle the exceptions? I'd imagine if you pick one axis for mirroring that works best with most parts, (I think Travis said most were symmetric (...) (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) Now that I've done that, I agree with you. The true proper thing to do is to adjust the rotation matrix of all parts by -a d -g (x, y, z) * -b e -h = (-ax-by-cz, dx+ey+fz, -gx-hy-iz) -c f -i and create a list of exceptions that would be a (...) (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) When you ask a stupid question, I'll let you know! 8^) You're right--it would rotate the brick 180 degrees, but I think that's necessary sometimes (like for the 2x2 slope bricks mirrored left-to-right). But you're also right that this isn't (...) (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Complex scenes and .mpd to .ldr conversion
 
OK, here's my problem: I'm trying to make a pretty complex metropolis scene (40+ submodels) and insert some of my crafts into it. The problem is that these models are made as .mpd files, and importing such, is rather difficult: Working in MLcad, I (...) (20 years ago, 18-Jun-04, to lugnet.cad, FTX)
 
  LMirror 1.0
 
In response to my question earlier, about mirroring a model, I wrote a little app that I oh-so-creatively call LMirror to do a left-to-right and/or front-to-back reflection, or a top-to-bottom reordering. You can download it at: (URL) at your own (...) (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) Darn it, I meant the first ROW. (Doesn't show that I have a math degree, eh? ;-) Carl (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) I found the answer to this ((URL) the first column should be a d g. My poor layout doesnn't change the rotation matrix (I think). Carl (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) Wouldn't that still be a 180 degree rotation rather than a flip, since -1 0 0 (x y z) * 0 1 0 = (-x y -z) 0 0 -1 ? Or am I laying out my rotation matrix incorrectly (is the first line a b c or a d g)? Sorry for all the stupid questions, I'm (...) (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) I didn't necessarily mean quick, I meant easy. Hey, I'm lazy. ;-) I like both answers because you gave me what I needed to know to accomplish the task quickly, Dave gave me what I needed to know to understand what I'm doing! Carl (20 years ago, 18-Jun-04, to lugnet.cad)
 
  Re: Quick way to mirror-image a model?
 
(...) If this bothers you, a partial solution is here: (URL) the results from running the program aren't really appropriate for distribution to others, you can at least do your own POV renderings (as long as you don't use -lgeo). Additionally, the (...) (20 years ago, 17-Jun-04, to lugnet.cad)


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