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 CAD / *34545 (-10)
  Re: Why aren't LDRAW tools Open Source?
 
(...) Actually, I'd very much like to figure what definition information can be put in part files, and how model files could then specify the specific way the part is deformed. Steve (21 years ago, 19-Apr-04, to lugnet.cad)
 
  Re: Snatch it?
 
(...) use his parts then you'll have to rework them for PT complience and then (...) giving credit to the original author. (...) here we go: gonta Scrive: (...) (URL) and proxy to the PT. anybody volunteering to fix them? w. (21 years ago, 19-Apr-04, to lugnet.cad.dat.parts, FTX)
 
  Re: New LDraw contest?
 
(...) There is another ongoing contest related to LDraw animation. Who will be the first to set up a system for LDraw animating made really easy? I know at least four different attempts, including my LDA2001. Maybe LD4D is the most promising so far. (...) (21 years ago, 19-Apr-04, to lugnet.cad.dev.org.ldraw, lugnet.animation)
 
  Re: New LDraw contest?
 
(...) Quarterly sounds good to me too. Since this has the potential to be really cool, and its not as often as once a month, I wonder what the chance of getting people/companies to sponsor small prizes (less than USD 50 value) for the winners? Does (...) (21 years ago, 18-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw contest?
 
(...) Quarterly sounds pretty realistic. Bi-monthly would be better, but maybe too optimistic. Depends on how many people out there think that they can contribute ... speak up, folks! >Is there any interest in this? Lots!! I'm working on the Ldraw (...) (21 years ago, 18-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw contest?
 
No way! I couldn't wait for a bi-annual competition. I'll admit that though I'm not so skilled with animation, I'm still learning and experimenting with new things, such as camera/model rotation etc. It might not even need to be a contest. It could (...) (21 years ago, 18-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDraw contest?
 
(...) Quarterly would be okay, but i think bi-annual is more realistic. Most animations are still "infant" in nature, with the exception of one or two indiviudals that have learned to harnest the power of POV-Ray animation. -AHui A&M LWorks (URL) (21 years ago, 18-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  New LDraw contest?
 
Given the recent activity with animations, I've been toying with the idea of an LDraw Animation of the XXX (where XXX is some specified time) contest. I think monthly is too short but how about quarterly or trimesterly? Is there any interest in (...) (21 years ago, 17-Apr-04, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  GLIDE - More about cameras.
 
Hi I don't want to give the user total camera freedom. Sorry. It’s because of RTS games. I like RTS games there my fave computer game genre. The ones I found easiest to use had fixed views. If you have full camera control you can get lost easy. (...) (21 years ago, 17-Apr-04, to lugnet.cad)
 
  GLIDE - Simple features im proud of.
 
(...) There is a nice little and probably well hiden feature i have added to GLIDE. Its called "Brick Focus". To use it press the 'F' key. Its will focus the camra on the curently selected brick. To reset the camera just press 'R'. Its the easyest (...) (21 years ago, 17-Apr-04, to lugnet.cad)


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