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Hi all, Following up to the Boat Weighted Keel, I would like to tell you that I am modelling the following parts: (URL) Section Bow 5 x 6 x 3 & 1/3 with Gray Deck (URL) Section Middle 6 x 8 x 3 & 1/3 with Gray Deck (URL) Section Stern 6 x 6 x 3 & (...) (21 years ago, 4-Dec-03, to lugnet.cad.dat.parts)
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| | Re: Question: polygons filling a t-shape
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(...) I'm not sure if it does or not. After posting the previous post, I realized that I was mistaken about my alternate version being "ok". I just realized that it could result in the same rendering artifacts that using a triangle for polygon 2 (...) (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
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| | Re: Question: polygons filling a t-shape
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(...) Great diagrams, thanks! But I thought that (rgarding quad 2 in the last diagram) collinear points were considered an error by the checkers, so that when you submit your part to parts tracker it would be flagged??? (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
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| | Re: Question: polygons filling a t-shape
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(...) I suspect they will create artifacts in just about any renderer, but the severity will vary from one to another. (...) The above looks fine. You could do it with one less LDraw primitive while still preventing artifacts if you did it like so (...) (21 years ago, 4-Dec-03, to lugnet.cad, FTX)
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| | Re: Virtual locomotive MOC
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(...) I have 12 fixed LGEO parts and I'm half-way through making a HTML page with them, but ldraw.org may also be the place... /Lars (21 years ago, 3-Dec-03, to lugnet.cad, lugnet.cad.ray)
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