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 CAD / *31675 (-5)
  The first LDRAW/MLCAD-made car for a computer game
 
I've been familiar with making 3D models for the computer game "Midtown Madness 2" for a while now, one of my more popular models being a VW Turbo New Beetle. I go by "Legoguy" at the Midtown Madness 2 Central forums ((URL)) so needless to say I (...) (21 years ago, 5-Aug-03, to lugnet.general, lugnet.cad, lugnet.technic)  
 
  How to use Mega-Pov without LPub
 
Hello. This is my first post on lugnet. I have searched and read nearly all of the topics about Mega-Pov. I have tried for a long time to get the edge lines, but I just can't seem to get it. I put the line #version unofficial MegaPov 1.0 and then (...) (21 years ago, 5-Aug-03, to lugnet.cad.ray)
 
  Re: Overlapping polygons etc
 
(...) I agree. To minimize the amount of time, try making as many small repeated subparts as possible when creating, then inline them when done. This can also be done as a mpd format. I have started doing this in LDAO with the last few parts I have (...) (21 years ago, 5-Aug-03, to lugnet.cad)
 
  SIGGRAPH Wrap-Up
 
The Event Well, all good things must come to an end. We wrapped up the (URL) SIGGRAPH 2003> [1] LEGO display on Thursday afternoon, after an exhausting but fun week of building and hanging out with conference attendees and fellow AFOLs. What an (...) (21 years ago, 5-Aug-03, to lugnet.announce, lugnet.loc.us.ca.sd, lugnet.cad, lugnet.events, lugnet.trains, FTX) ! 
 
  Re: Overlapping polygons etc
 
(...) My feeling on the matter is that while overlapping is not wrong, it should be avoided. I know from personal experience how time comsuming this can be. (...) In this case I'd say inline the primitive and trim (...) The problem is that the (...) (21 years ago, 5-Aug-03, to lugnet.cad)


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