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  Re: Crazy, OK Heretical Idea ...
 
(...) I appreciate that. But the only software I've seen use texture mapping has been based on raytracing. Well, actually I don't know how most gaming engines work. BUT, I still want to know -- is there a texture-mapping algorithm that mere mortals (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) For POV-Ray, this could already be accomplished with the 0 IFL3P commands. But people would have to do some fast talking to convince me to include the needed scanned image files in the parts library. Steve (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...  [DAT]
 
(...) Yes, I think it would be good to not encode the materials in the rendering programs. There are always going to be new materials, just like LEGO keeps coming up with new colors. (...) That would work for some things, like bumpy surfaces on (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Edge line colors on img.lugnet.com
 
Hi Steve, Are all of the color numbers on this page correct? I saw the image for Sand Green ((URL) ) and realized that I have been using a custom color in one of my current cad projects. I changed the needed parts from my color to 378, and got very (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Brick XML project (Re: Lego XML)
 
(...) Sorry, I've been unable to respond for a while due to an email switch and have been tied up with work and school. There's been a lot of great comments and ideas in this thread, thanks everyone. I'm leaving town for a few days, so I'll have (...) (21 years ago, 10-May-03, to lugnet.cad)


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