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 CAD / *29155 (-10)
  Re: Part Measurements and Authoring
 
(...) If the region of the part interfaces with an existing part then I base it upon that. Although, feel free to challenge existing parts if they are incorrect. Otherwise I do use a micrometer or steel rule (Imperial dimensions - using 1/64 = (...) (22 years ago, 5-Mar-03, to lugnet.cad.dev)
 
  Re: Question about primitives
 
(...) Yes. Run "l3p -pp" to see which primitives L3P supports. (URL) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  looking for information on a particular old MOC
 
From memory, it was done by one Joseph Gonzalis and was an alternate model of the 6973 Deep Freeze Defender. I seem to rember building instructions for it somewhere but now they are gone. Does anyone have building instructions or a .dat file for (...) (22 years ago, 5-Mar-03, to lugnet.cad, lugnet.space)
 
  Part Measurements and Authoring
 
A question for all part authors How do you figure out the measurements for your parts? I'm not talking about the obvious measurements such as stud width but the more intricate details on some of the more complex parts. Do you use a micrometer, (...) (22 years ago, 5-Mar-03, to lugnet.cad.dev)
 
  MOTM/SOTM for February 2003
 
Do I ever hate the cold & flu season..... Anyway, here goes; MOTM is Cale Leiphart's "1949 John Deere Model A". This was actually a tough call. Cale's model tied with Carlos un apellido's Supercar model, so I had to be the tie-breaker. The supercar (...) (22 years ago, 5-Mar-03, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Ldraw Viewer 0.5
 
Once again it seem I have too much spare time, since I have elevated Ldraw Viewer to development version 0.5. The big change is that you can now rotate parts using the mouse (rather than by dialog box). I have also eliminated a number of bugs (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev.mac)
 
  Re: Ldglite, crosshair in LEdit emu mode?
 
(...) Ah, I searched for "crosshair" in the documentation, but didn't check what the axis was. It looks like it displays the rotation centre at all time? That's useful. As you say, it works in a different way than the LEdit crosshair, but it's still (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
 
  Re: Ldglite, crosshair in LEdit emu mode?
 
(...) It might already have what you want. Look for the Axis command on the Turn menu. The command is something like /ta to toggle it. It's not exactly the 2D crosshair from LEdit, but it could be useful. If not, let me know what would make it (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
 
  Ldglite, crosshair in LEdit emu mode?
 
I have used the LEdit emulation mode in Ldglite a lot recently, and I find it very useful. However, there is one graphical feature that I miss from the orginal LEdit, namely the crosshair. The crosshair is useful when rotating parts, to see where (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
 
  Question about primitives
 
Are the various 1/8 primitives for discs and cylinders supported by L3P? Dave! (22 years ago, 4-Mar-03, to lugnet.cad.ray)


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