Subject:
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Re: Ldglite, crosshair in LEdit emu mode?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 4 Mar 2003 20:19:26 GMT
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Viewed:
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471 times
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In lugnet.cad.dev, Fredrik Glöckner writes:
> I have used the LEdit emulation mode in Ldglite a lot recently, and I
> find it very useful. However, there is one graphical feature that I
> miss from the orginal LEdit, namely the crosshair. The crosshair is
> useful when rotating parts, to see where the rotation centre is.
> Without this feature, I find myself having to insert a dummy part, just
> to see where the centre of a given part is.
>
>
> Would it be easy to add such a feature? I think that would be useful.
It might already have what you want. Look for the Axis command
on the Turn menu. The command is something like /ta to toggle it.
It's not exactly the 2D crosshair from LEdit, but it could be useful.
If not, let me know what would make it better. (Feel free to say
that you really just want the LEdit crosshair if you don't like the
3D turn axis at all.)
Don
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Message has 1 Reply: | | Re: Ldglite, crosshair in LEdit emu mode?
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| (...) Ah, I searched for "crosshair" in the documentation, but didn't check what the axis was. It looks like it displays the rotation centre at all time? That's useful. As you say, it works in a different way than the LEdit crosshair, but it's still (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
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Message is in Reply To:
| | Ldglite, crosshair in LEdit emu mode?
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| I have used the LEdit emulation mode in Ldglite a lot recently, and I find it very useful. However, there is one graphical feature that I miss from the orginal LEdit, namely the crosshair. The crosshair is useful when rotating parts, to see where (...) (22 years ago, 4-Mar-03, to lugnet.cad.dev)
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