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 CAD / *27620 (-10)
  Re: Graspable User Interfaces - 'Bricks' in CHI'95
 
Neat stuff. Thanks for posting Erik : ) I wonder if one could do something simmilar for much less $ by gutting some USB optical mice and putting the sensor assemblies in a LEGO(R) Shell. Wireless mice would be even better. Hmmmm.. where'd the mouse (...) (22 years ago, 15-Nov-02, to lugnet.cad)
 
  Rocket Launcher with Buffer Exchange and Ghosting  [DAT]
 
Well... Thanks to Miguel, Kevin, and Michael's example file, I understand this stuff now :-) Just uploading my rocket launcher model with the buffer exchange and ghosting present! 0 FILE RL-1.ldr 0 RL-1 Rocket Launcher 0 Name: RL-1.ldr 0 Author: Tim (...) (22 years ago, 15-Nov-02, to lugnet.cad.dat.models)
 
  Re: Fully revised LDraw primitives reference now on ldraw.org
 
(...) Clarity is already at top. Definitely a reference. Thanks Chris, Damien. (22 years ago, 15-Nov-02, to lugnet.cad.dev)
 
  Graspable User Interfaces - 'Bricks' in CHI'95
 
Old news but I just found it yesterday: 'Bricks' in CHI'95 Researchers at NTT and U-Toronto try physical markers on a desk as graspable user interfaces. (With help from Modulex.) The 'Bricks' are little cubes on a desk, and their positions are (...) (22 years ago, 14-Nov-02, to lugnet.cad)
 
  Re: Quick clear, Buffer Exchange and Ghost parts tutorial
 
Wow... I just studied the file, and I'm pretty sure I get it! Thanks Miguel! They do seem like very powerful commands, if you want to do instructions straight from MLCAD, and hopefully with the LPub support it will make rendering instructions with (...) (22 years ago, 14-Nov-02, to lugnet.cad.mlcad, lugnet.inst)
 
  Re: BrickDraw3D 0.4 released
 
Yippee. I use OS X only now, so I would very much like to see Brickdraw3D on OS X. Anyone doing anything else right now? I am learning Cocoa. It takes awhile to be useful though... James (...) (22 years ago, 14-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D 0.4 released
 
BrickDraw3D came back to OS X 10.1.5/CW8.1 yesterday as a Carbon app. The same old problems exist, but, instead of crashing OS X, they generate nice little access faults which are caught normally in the debugger. There are about a dozen bugs to fix (...) (22 years ago, 14-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Fully revised LDraw primitives reference now on ldraw.org
 
(...) This is a fantastic resource, far beyond what I'd hoped to see in this regard; I was just expecting a text list. Is it currently possible (or are there future plans to make it possible) to download a zip of all official primitives? I notice (...) (22 years ago, 14-Nov-02, to lugnet.cad.dev)
 
  Re: Teardrops
 
(...) I gave this a shot... I pretty familiar with bezier curves from using them in CorelDraw, so I used a bezier_spline. Basically, for every segment you want, you create 4 points. The first and last points are the endpoints of the segment, and the (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)
 
  Re: Teardrops
 
(...) approximating the character of the curve. Orion emailed me a pointer to the Glob_5 shape in one of the POV-Ray .inc files, and that was quite a help. I played with the vertex sequence, but my liberal arts brain turns to mush when dealing with (...) (22 years ago, 14-Nov-02, to lugnet.cad.ray)


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