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 CAD / *27090 (-10)
  Re: Rotation of Systems
 
(...) Actually, I am wanting to know how to do this programmatically (i.e. with rotation matricies) -Orion (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: #580 / Old parts
 
(...) You must mean these ones, don't you? (URL) started out on modelling it, but for some reason I put it aside. I even broke one of my old dear ones in order to make the inside correctly! :-o /Tore (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: How accurate need bricks and patterns to be?
 
(...) I agree with your orientation and part numbering and also with the de- scription. This should be an impulse to make a convention for naming and orientation of Stickers. Another problem is, how I can find out the part number when I have used (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: Rotation of Systems
 
(...) Put the system of parts in a sub-model, with the origin at the point of rotation, then include the sub-model and rotate that. HTH ROSCO (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: #580 / Old parts
 
<snip> (...) </snip> hi the old turntable was one of the first parts i missed as can be seen in this old version of the number 4 blueprint www.tu-bs.de/~y00076...uepr04.gif (the poor guy cant move his arms) and i made set 604 when i noticed the (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: How accurate need bricks and patterns to be?
 
(...) Hi Dave, That's me who wrote the quoted statements when I started to model some stickers. Then I have made some sample pictures ((URL) L3p and Pov-Ray and I detected the same seam [:-)]problem you have mentioned. Now my stickers are .25 LDU (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Rotation of Systems
 
I've been puzzling with this for days and I give up. Here's my problem: I can rotate a single part about it's origin but I'm having trouble figuring out how to rotate a system of parts about the origin of a given part in the system. Can someone (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: Excellent rendering...
 
Ooohh let's see! (...) I thought I was a big man w/ a 1.0 GHz PC! (...) hhhhmmmm don't know what that means but I look forward to it! (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
 
  New Part: (number needed) - Slope Rounded Inverted 1 x 6  [DAT]
 
0 Slope Rounded Inverted 1 x 6 0 Name: x464inv.dat 0 Author: Franklin W. Cain (fwcain@yahoo.com) 0 Unofficial File 0 BFC NOCERTIFY 1 16 -50 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -30 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -10 0 0 1 0 0 0 1 0 0 0 1 (...) (22 years ago, 20-Sep-02, to lugnet.cad.dat.parts)
 
  Re: Excellent rendering...
 
Here's some renders I've done as a result of this thread: (URL) render times ranged from 1.5 to 3.5 hours on a 1.7 GHz PC. I'm slowly working on an include file for color definitions. (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)


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