| | Re: part 30086
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(...) Yes. The way the part was created makes it difficult to split into two files. Steve (22 years ago, 24-Jun-02, to lugnet.cad)
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| | Re: looking for high-res scans of the Space Police II torsos
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(...) Alrighty, then. Sent them to the address for you in the LUGNET header. Let me know if it makes it through. Or if it doesn't..... Tim Romine AFOL for life (22 years ago, 24-Jun-02, to lugnet.cad)
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| | Re: How do you tell clock to do this ....? Please help me
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More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | Re: How do you tell clock to do this ....? Please help me
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(...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | Re: How do you tell clock to do this ....? Please help me
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(...) Sample POV code #if (clock > 100 and clock < 200) object {..... } #endif ******* Make sure that in your ini file you use: inital_frame = final_frame = inital_clock = final_clock = -Ahui www.ozbricks.com/jediagh/ (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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