| | POV-ray question
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How do you setup lighting for a pov-ray scene (using anton raves povray library) so that you get those "inastruction-like" images people have been making lately? (23 years ago, 20-Feb-02, to lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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Steve Bliss wrote... (...) It's OK with me to use e.g. "0 IFDEF L3PPOV" The POV code is (or can be) L3P related. As an example of that see e.g. Chuck Sommerville's minifig head (URL) >Or is the current situation considered adequate (...) Right! We (...) (23 years ago, 21-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: New stud 4 primitive for plates with holes
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Don Heyse wrote... (...) Subpart is a better idea. Can be shared by several parts. Somehow I also feel that a primitive should be an object, one unbroken object and not separated objects. How much space do you really save? Bernd Broich wrote... (...) (23 years ago, 20-Feb-02, to lugnet.cad.dat.parts.primitives)
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| | [Parts Tracker] Recent Noise and New Search Tool
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Hey y'all - I just wanted to post a quick apology for some excessive moves and resubmits that I ran through today. Damien has created grooved versions for a bunch of the 2x2 tiles. Unfortunately, he posted his new versions before letting me know. So (...) (23 years ago, 20-Feb-02, to lugnet.cad.dev)
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| | Re: I made some test of a ldraw adventure game check it out!
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"Eduardo Vazquez Harte" <eduvazhar@terra.es> skrev i meddelandet news:GrsKzp.7MC@lugnet.com... (...) it could be of some use! What app was it that you found? And where? Is it a demo only? Have you looked at Game Maker by Mark Overmars ((URL) it's a (...) (23 years ago, 19-Feb-02, to lugnet.cad)
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