| | Re: BrickDraw3D development announcement
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(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | Re: OS 8.6
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(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Movement and friction
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Perhaps I should say that my interest in this is that I am involved in the project on the next-door website to develop an LDraw program for MacOS X, and I think connections should be built in from the start. I had a look at the LCD page on the LDraw (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
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| | Re: Category for segments parts
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(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | Re: A comprehensive LDraw object model
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(...) A couple of different approaches to this have been discussed before. I think the most generic solution was to implement a 0 DETAIL <level> meta-command, that would identify the detail-level of the following lines. A 0 detail level indicates (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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