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  Re: LDGLite bug report (and POV preview question)
 
Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  8880 Super Car (Parts Wheels & Tires [2997][2998]
 
Sorry for the delay, but in the last few days I have been pilling work over work, and I didn't have a moment to spare, but know a welcome slow doen, so go check the Dat files, in lugnet.cad.dat.parts@lugnet.com with the same subject of this message. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
 
  Re: A beginning - Lugsville!
 
(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: New Space Render
 
They're being illuminated by a "glow-in-the-dark" colored POV-RAY light source. I was trying for an an odd glow... Not exactly what I wanted, but different : ) Tobias Möller <tobias.moller@telia.com> wrote in message (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.space)
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)


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