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 CAD / *20135 (-5)
  Re: Sorting parts by location
 
(...) Whoops, duh. This thread didn't have any posts for a while and I missed all the other ones, thought yours was the first! (...) Seems to work for me for now. Mostly I am trying to get a rough ordering of a large model so I can refine it to put (...) (23 years ago, 28-Aug-01, to lugnet.cad)
 
  Re: Sorting parts by location
 
(...) Bram Lambrecht gave you the formula. Depending on what you want to do and what kind of viewing transformation (if any) you are using, the euclidian distance _may_ be the wrong kind of measure to use. But it is probably an ok approximation... (...) (23 years ago, 28-Aug-01, to lugnet.cad)
 
  Re: Model generator from pictures
 
Saluton! (...) [...] (...) four! (...) Ah, thanks. 48x48, being the size of a ,,modern'' large baseplate, should also work ok in the meantime. Ad Astra! JuL (23 years ago, 28-Aug-01, to lugnet.cad.mlcad)
 
  RE: Sorting parts by location
 
(...) If an alorithm for this works fast enough, it could have multiple uses: 1) Sort with the parts furthest from the viewpoint first to make instructions as legible as possible and make all parts visible. 2) Sort with the parts closest to the (...) (23 years ago, 28-Aug-01, to lugnet.cad)
 
  RE: Sorting parts by location
 
(...) If the viewpoint is at location (a,b,c) and the part is at (x,y,z), then the distance between them is: ((a-x)^2 + (b-y)^2 + (c-z)^2)^0.5 Since all you want to do is sort, there's no need to take the square root after summing the squares. HTH, (...) (23 years ago, 28-Aug-01, to lugnet.cad)


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