| | Parts Request: Please Read
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Can/has some one modeled these parts: 1.) 32146 Tyre Medium hard (has: 30 4x14 printed on it) 2.) 32527 Technic panel #5 3.) 32528 Technic panel #6 (24 years ago, 5-Jan-01, to lugnet.cad)
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| | Re: x475.dat, "Minifig Hat Tri-Corner"
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(...) Could you provide an additional "comple shortcut"? I think it would make working with your part easier for other people. Btw, the hat, as seen on brickshelf, looks fine ;-) Regards, Hakan (24 years ago, 5-Jan-01, to lugnet.cad.dat.parts)
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| | Re: work-in-progress: pirate tri-corner hat
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(...) ("(URL) (24 years ago, 5-Jan-01, to lugnet.cad.dat.parts)
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| | x475.dat, "Minifig Hat Tri-Corner" [DAT]
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As promised elsewhere ("(URL) is the finalized version of the pirate's tricorner hat! ;-) I hope y'all like this, 'cuz it took me several months (on and off) to do this one! :-P For reference, if you'd like to use this with the small feather-plume, (...) (24 years ago, 5-Jan-01, to lugnet.cad.dat.parts)
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| | Re: Duplo parts?
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(...) No, it's correct. If they were thicker, you wouldn't be able to put Duplo bricks on top of System bricks. (...) The stud height has changed over the years. The newer ones are quite close to 11. I haven't checked the older ones that closely. (...) (24 years ago, 5-Jan-01, to lugnet.cad.dat.parts)
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| | Re: Duplo parts?
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In lugnet.cad.dat.parts Steve Bliss wrote... (...) Yup... :) (...) There is: Primitive substitution! I found out that we (mis)use stud4.dat by scaling its height by 5 in bricks! (and other factors in other parts) If I add a rounded edge to (...) (24 years ago, 4-Jan-01, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | Updated Part: 3001_d.dat - Duplo Brick 2 x 4 [DAT]
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2nd reply to my own post... After realizing that the inner bits aren't really all that hard (time-consuming, perhaps, but not too hard), I added the interior ribs and associated lines. I hadn't planned on doing this today, but it's been quiet around (...) (24 years ago, 5-Jan-01, to lugnet.cad.dat.parts)
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| | Re: January LDraw MOTM Competition
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Here is a copy of the tutorial I'm going to submit on camera angles: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY One of the hardest issues to grasp when starting out with MLCAD, L3P, and POV-RAY is figuring out how to position the (...) (24 years ago, 5-Jan-01, to lugnet.cad.dev.org.ldraw)
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| | Re: Free-Form Camera Positioning with MLCAD, L3P, and POV-RAY
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Yes - you are right. I was confused by some of the scaling and rotation primatives at the end of the .pov ray file. I'll change this. thanks Lars C. Hassing <lch@ccieurope.com> wrote in message news:G620En.FGp@lugnet.com... (...) If (...) point (...) (24 years ago, 5-Jan-01, to lugnet.cad.ray, lugnet.cad.mlcad)
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| | Re: January LDraw MOTM Competition
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Yeah - I wasn't sure what to submit either. The long shot shows the overall construction the best (when you bring up the enlarged picture), but its certainly not very impressive for the thumbnail. Any suggestions? By the way, if you have ideas on (...) (24 years ago, 5-Jan-01, to lugnet.cad.dev.org.ldraw, lugnet.cad)
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