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| | L3PAdd-On v1.2.7
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| Here's where to get it: (URL) here's what's new: Version 1.2.7 ---...--- Fixed a bug in the routine to check for the validity of directories retrieved from the registry. Removed the final backslash from the output path (L3P didn't like it). Fixed a (...) (24 years ago, 1-Nov-00, to lugnet.cad.dev)
| | | | Re: sample animation
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| (...) Thanks, I glad you liked it! There are 1200 frames and it took about 2 days on my 600 Mhz P3. -Chuck (24 years ago, 1-Nov-00, to lugnet.cad)
| | | | Re: sample animation
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| Chuck, It is fantastic! The spline path gives the camara a nice smooth movement. There are a lot of tranparent peices, how long did it take to render all of the frames? How many frames are there? If this is just the sample, I can't wait to see the (...) (24 years ago, 1-Nov-00, to lugnet.cad)
| | | | Re: Part repost: 4150p102.dat: Tile 2x2 with Hologameboard pattern
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| Matt, A few things to consider. 1. Send a message to Tore (tore.eriksson@mbox3...wipnet.se) to _register_ the part you;ve just encoded, and the "P"-number you're using, to help _prevent_ someone else from trying to use that same "P"-number. 2. Fish (...) (24 years ago, 1-Nov-00, to lugnet.cad.dat.parts)
| | | | sample animation
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| For a long time now I have been wanting to do an animation of a camera moving through a Lego model. I finally finished my first test case. This was modeled with MLCad. First I created 36 modules that were 8x8 studs each, 28 turns, and 8 straights. I (...) (24 years ago, 1-Nov-00, to lugnet.cad)
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