| | Re: part skins (was Re: some thoughts on ldraw parts)
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(...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: 1-8sphe.dat tesselations compaire image
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"Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1w9FL.Csy@lugnet.com... (...) made (...) should do (...) No: they never reached the point of actually generating a sphere for anything past the standard tesselation. All the higher (...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: Once again I dit it! :)
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(...) (24 years ago, 4-Oct-00, to lugnet.cad)
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| | Re: Unusual View matrices in LDRAW.INI
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(...) I don't know their origin, but you're right, there's a shear component in them. Here's what a matrix decomposition shows: (...) Scale : (1.5, 0.942809, 1.41421, 0) Rotate : (0.321751, 0.729728, 0.463648, 0) Translate : (0, 0, 0, 0) Shear : (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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| | Re: part skins (was Re: some thoughts on ldraw parts)
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(...) You are correct on both points. The primary value of the tool at this point is that it removes the tedium of defining polygons to connect vertices. It's a start! (...) Your edge-detection suggestion is certainly the ideal, but would get a bit (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
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