|
| | Re: MLCAD - l3p - POVray
|
| What is the part number of the helmet you are using. I would like to do some experiments. -Chuck (24 years ago, 2-Oct-00, to lugnet.cad)
| | | | Re: BrickDraw3D works with RayShade
|
| That's interesting. Does that mean you used the raytracing code? So there would be some similarities to my program's rayshade mode? (I'm just a newcomer yet and not familiar with everything available.) My program's rayshade mode improved to (...) (24 years ago, 2-Oct-00, to lugnet.cad.dev)
| | | | Re: MLCAD - l3p - POVray
|
| "Carsten Schmitz" <casz@gmx.de> wrote in message news:G1q57C.HE1@lugnet.com... (...) except (...) not (...) to do (...) The helmet part file is made without circle-based primitives, so L3P can't substitute a truly rounded surface, but has to use (...) (24 years ago, 2-Oct-00, to lugnet.cad)
| | | | Parts 30283 and 32083
|
| Hi, I was using the 30283 part posted here by Tore Eriksson (listed as 20283 in the subject header, posted originally on 04/01/00: any idea why this wasn't in the last update?), as well as the 32083 mockup posted by Franklin W. Cain on 09/03/00, and (...) (24 years ago, 2-Oct-00, to lugnet.cad.dat.parts)
| | | | Re: Tyres?
|
| (...) is (...) I thought that might be the case, but I couldn't find a quick answer online. Thanks! Dave! (24 years ago, 2-Oct-00, to lugnet.cad.dev)
| |