Subject:
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Re: MLCAD - l3p - POVray
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 2 Oct 2000 19:23:17 GMT
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Viewed:
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526 times
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"Carsten Schmitz" <casz@gmx.de> wrote in message
news:G1q57C.HE1@lugnet.com...
> Hello!
>
> OK.. just need a short help/hint.
>
> I've set up today the MLCad-l3p-povRay combination and it works fine except
> for one thing. When I render a minifig with a helmet the helmet looks
> crappy.
> That means you see the rendering lines of the helmet like faucets. It is not
> round as seen in MLCad or I have seen in other renderings. WHat i have to do
> to make it round?
The helmet part file is made without circle-based primitives, so L3P can't
substitute a truly rounded surface, but has to use the constituent facets.
The only (current) way I know of to get a rounded helmet with ray-tracing
is to use the L3GO library, which has a helmet modeled with rounded
surfaces.
-John Van
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Message is in Reply To:
| | MLCAD - l3p - POVray
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| Hello! OK.. just need a short help/hint. I've set up today the MLCad-l3p-povRay combination and it works fine except for one thing. When I render a minifig with a helmet the helmet looks crappy. That means you see the rendering lines of the helmet (...) (24 years ago, 30-Sep-00, to lugnet.cad)
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