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Subject: 
Re: MLCAD - l3p - POVray
Newsgroups: 
lugnet.cad
Date: 
Mon, 2 Oct 2000 19:23:17 GMT
Viewed: 
526 times
  
"Carsten Schmitz" <casz@gmx.de> wrote in message
news:G1q57C.HE1@lugnet.com...
Hello!

OK.. just need a short help/hint.

I've set up today the MLCad-l3p-povRay combination and it works fine • except
for one thing. When I render a minifig with a helmet the helmet looks
crappy.
That means you see the rendering lines of the helmet like faucets. It is • not
round as seen in MLCad or I have seen in other renderings. WHat i have • to do
to make it round?


The helmet part file is made without circle-based primitives, so L3P can't
substitute a truly rounded surface, but has to use the constituent facets.

The only (current) way I know of to get a rounded helmet with ray-tracing
is to use the L3GO library, which has a helmet modeled with rounded
surfaces.

-John Van



Message has 1 Reply:
  Re: MLCAD - l3p - POVray
 
What is the part number of the helmet you are using. I would like to do some experiments. -Chuck (24 years ago, 2-Oct-00, to lugnet.cad)

Message is in Reply To:
  MLCAD - l3p - POVray
 
Hello! OK.. just need a short help/hint. I've set up today the MLCad-l3p-povRay combination and it works fine except for one thing. When I render a minifig with a helmet the helmet looks crappy. That means you see the rendering lines of the helmet (...) (24 years ago, 30-Sep-00, to lugnet.cad)

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