| | Re: Intersection of 2 3D lines?
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(...) Well, thanks Steve. But you could easilly make it 3D couldn't you ?! 8) See ya (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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| | Re: Intersection of 2 3D lines?
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(...) You can use the "Line Intersect" tab on my rotate.xls spreadsheet (get it from (URL)). It's only 2D, but you can do XY first, then XZ. The resulting XYZ values will be your intersection. Not as elegant as Rui's solution, but it works for me... (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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| | Re: Minifig Skeleton Arm - part number?...
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(...) It's 6265. Steve (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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| | Re: 2736 (Technic Axle Towball) [DAT]
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(...) Actually, if you want to submit the fix to the parts library, you need to send it to partsref@home.com. (...) Doh! Thanks for pointing this out. And posting a correction. (...) Nice. I'd disagree with: 0 You cannot 0 draw an edge between a (...) (24 years ago, 13-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Parts names wanted
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(...) Hmm, maybe. If this part is ever modeled for LDraw, I'd have to think about it more. (...) Hmm. Looking through the part library, I see the following elements with similar large holes in their middles: <part:30250 Bracket 4 x 7 x 3> <part:4211 (...) (24 years ago, 13-Sep-00, to lugnet.cad)
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| | Off-topic: website building
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To all who have made their own websites: I am going to be building a website of my own, and I was curious which tools all of you have used to make yours. And does anyone write directly in HTML or JavaScript? Please respond to my personal e-mail (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
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| | Re: Intersection of 2 3D lines?
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(...) you just have to define the lines equation! as you now: Y = mX +b Z = nX +c defining a line as a function of X coord. Now, these lines probably are edges os something, or at least you have to points which belong to them, usint them, you can (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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| | Intersection of 2 3D lines?
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If I have two co-planar lines in 3-space, does anyone know how I can determine their intersection? If it makes the equations easier, the plane that they are in is: Z = 1 - X - Y otherwise written X + Y + Z = 1 Anyone? --Travis Cobbs (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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| | 2736 (Technic Axle Towball) [DAT]
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I'm not sure if this is the proper procedure, but I noticed a problem in part 2736 (Technic Axle Towball) which appears to have been caused by the part being authored without rotating the viewpoint away from the standard one. The cylinder which was (...) (24 years ago, 13-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Minifig Skeleton Arm - part number?...
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(...) Well, I can't find one on it using my v1.0 Eyeball and Beaker ("Eeep!") accidentally installed MS Windows Y2K on the home-built electron microscope (powered by the surplus Soviet "Fusion Buddy" mini-reactor) so I obviously can't use THAT to (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev)
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