| | Re: Moving an object in a scene
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(...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (25 years ago, 30-Apr-00, to lugnet.cad.ray)
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| | Part request: U.S. Flag
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I'm looking for LDraw part #777pxx "Flag on flagpole old" with U.S. flag pattern (I don't know if there ever was such a part, though). Alternatively part #3596pxx "Flag on flagpole with U.S. pattern" would do (although then I'd need the same flag (...) (25 years ago, 30-Apr-00, to lugnet.cad.dat.parts)
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| | Moving an object in a scene
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In POV-Ray how does one go about changing the position of a model in the scene. I've figured out how to move the camera around, but can't figure out how to move an object. Any help would be appreciated. Also what do I need to do to add a 2nd model (...) (25 years ago, 30-Apr-00, to lugnet.cad.ray)
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| | Re: MOC: Apollo lunar module (repost)
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Rick Kujawa <spacerocks@iname.com> writes in lugnet.cad.dat.models: (...) If there's demand (and I can figure out how to do it), I might create building instructions for it and post them also. The only problem building one would be finding the right (...) (25 years ago, 30-Apr-00, to lugnet.cad.dat.models)
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| | Re: How does "Enter Rotation" work
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In article <FttJMD.46M@lugnet.com>, jae@interwrx.com.nospam says... (...) This is a bug in MLCad which I figured out when I implemented the new enter dialog for version 1.9. All I can say right now is: Sorry ... in normal cases it does what it says (...) (25 years ago, 30-Apr-00, to lugnet.cad.mlcad)
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