| | Re: '59 Caddy Hovercar Raytraces
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Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) Yeah, I fixed it once (and posted the fixed file), but I don't know if my fix ever made it to an official update... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:i86oessafp98dp6...4ax.com... (...) These are both very good criticisms of my proposal--so I'll just modify my proposal :) If we fix all the official parts, then the renderer doesn't (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Parts That Don't Render Correctly
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(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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