| | Re: Any way to reduce polygons?
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Whoops! Sorry, I'm trying to convert to .dxf format to import into 3D Studio Max Ben -- Ben Vaughan buster@marsbase.com (URL) Sommerville" <chucks@he.net> wrote in message news:FrIy1u.JGE@lugnet.com... (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: Need volunteer to test LdGLite on accelerated hardware.
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[...SNIP...] (...) Some (almost all) implementations of OpenGL Drivers only after creating a window do: - reset the GL_ERROR state variable - supply correct state strings which obviously include the GL_VERSION (and all other) string(s). Make sure (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) Cool! :-, (...) Not so sure. That's interesting...some of the patterns stayed, but the tile on the (your) right-hand side is gone... Cheers, - jsproat (25 years ago, 16-Mar-00, to lugnet.cad.dat.models)
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| | Need volunteer to test LdGLite on accelerated hardware.
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Would anyone with a 3D accelerated video board running windows like to run a test on LdGLite? The current windows executable in the experimental ldglite source zip file prints out the opengl version used. When it uses the unaccelerated software (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) I really liked this model. I chose a camera angle from directly in front, and low. It looks great with the claws coming out at you. (URL) (58K) So what happens to the decals? Why don't they show up when rendering in POV? -Chuck (25 years ago, 16-Mar-00, to lugnet.cad.dat.models)
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