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In lugnet.build.sculpture, Bram Lambrecht wrote:
> In lugnet.build.sculpture, Philippe Hurbain wrote:
> > - I tried the horse
> > (http://www-static.cc.gatech.edu/projects/large_models/horse.html) and get a
> > studs IN sculpture. Wrong mesh winding? Any way to correct that?
>
> Hmm... I suppose a commandline switch for flipped normals is in order. The
> Princeton horse worked for me. It's the same model as the GT horse, but I'm not
> sure if it's the exact same model.
Another handy option might be one to flip bricks pointing down so that they
point up. So the sculpture would be completely studs out execept for the
bottom, which would always be studs up instead of studs down like it is now.
Not sure how this would look on the heads of animals, though. Maybe a tolerance
so that any studs-down pieces within a certain percentage of the bottom of the
model are made studs up. (Of course, that could also be done with
post-processing of the LDraw file.)
--Travis
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