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In lugnet.build.sculpture, Philippe Hurbain wrote:
> In lugnet.announce.moc, Bram Lambrecht wrote:
> > http://lego.bldesign.org/LSculpt/
> > Enjoy!
> > --Bram
>
> I sure did!!! Outstanding...
>
> Three things I found:
> - LSculpt seem to prefer "Unix" style PLY (with only CR at the end
> of text file instead of CR/LF Windows style). I had to convert
> Stanford bunny (bun_zipper.ply) to be able to use it.
I used someone else's library to read in the PLY files, so I'm not sure what it
prefers. STL is a simpler format, so I wrote that parser myself...and haven't
had any problems with it.
> - After conversion with 3D Object Converter (from ply to ply),
> Lsculpt barfs and generates nothing. It says "output size is
> -1.#J x -1.#J x -1.#J studs".
Try saving as PLY binary from 3D Object Converter. As a plus, it'll make your
file smaller!
> - I tried the horse
> (http://www-static.cc.gatech.edu/projects/large_models/horse.html) and get a
> studs IN sculpture. Wrong mesh winding? Any way to correct that?
Hmm... I suppose a commandline switch for flipped normals is in order. The
Princeton horse worked for me. It's the same model as the GT horse, but I'm not
sure if it's the exact same model.
> Once again, congratulations!
Thanks!
> PS: idea for improvement: include half stud jumper offset ;o)
That doesn't really fit with my algorithm, but it would be cool.
--Bram
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