To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 8812
8811  |  8813
Subject: 
Re: Torment - my newerest mecha
Newsgroups: 
lugnet.build.mecha
Date: 
Sun, 23 Mar 2003 02:34:55 GMT
Viewed: 
1472 times
  
In lugnet.build.mecha, Bryce McGlone writes:
> Hey guys,
> It's been forever since I posted a mecha, but here goes. This is the one I
> showed at BricksWest03. Most of you have probably seen it already but I did
> post a few "official" pics recently.
> 
> A quick synopsis:
> I wanted to fuse Bionicle with more traditional brick-based mecha building.
> To that end I set out experimenting with Bionicle for about a year (I'll
> explain all that later). The end result is this mecha/monster. It's almost
> more of a demon type thing really.
> 
> Anyway the torso is made of all ball/socket joints joined together to make a
> solid torso shape which does not articulate. There are no right angles to
> speak of in the torso. I was trying to create a somewhat realistic
> substructure on which to hang musculature and such.
> 
> The dragon body proper consists of click hinge formed octogons offset with
> technic parts and connected to each other via technic turntables. Then the
> whole structure has been "skinned" using Bionicle masks.
> 
> Overall I'm happy with the project with one exception. The hips, while
> supporting all the weight, are a failure. Stresses on the screw gear cause
> it to slip, thus making it impossible to fully extend the legs allowing the
> creature to stand more upright. The result is what I term the "hunched over
> chicken look".
> 
> As is normally the case with my models this one does not photograph well. I
> am, however, taking more pictures and will post closeups and such soon.
> 
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=30899
> 
> Thanks,
> Bryce

Bryce,

This is an AWESOME creation!  It's quite freaky...a previous
comment:http://news.lugnet.com/build/mecha/?n=8712 (- missing an "if").  The
various textures you have generated are really cool, particularly the torso.
I actually think the hunched over look works well--gives the feeling of an
upset beast, like the Balrog.  I would like to hear what you have to say
about Bionicle in general and the type of parts that have resulted.
Keep up the great work!  I look forward to more!

ciao&salaam
-Andrew

<I don't know if anything can beat the Cankerworm though.>



Message is in Reply To:
  Torment - my newerest mecha
 
Hey guys, It's been forever since I posted a mecha, but here goes. This is the one I showed at BricksWest03. Most of you have probably seen it already but I did post a few "official" pics recently. A quick synopsis: I wanted to fuse Bionicle with (...) (24 years ago, 23-Mar-03, to lugnet.build.mecha) ! 

7 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR