To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 8380
8379  |  8381
Subject: 
Re: Attention Mech Shoppers
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 13 Feb 2003 01:53:06 GMT
Viewed: 
1317 times
  
> You know Mark, as much as 'mechs' often make me cringe, in addition to
> bringing up negative preconceptions in my mind, I simply cannot stop
> checking out and staring at your exceptional work. ;-)


Thanks, that's what I'm here for, to entertain and scare...

<bulldog>
> Wow! This is not only one of the most streamlined, evenly 'balanced', and
> generally 'kewl' mechs I've ever seen, but perhaps one of the nicest MOCs as
> well.


Really?  I honestly thought it looked a tad funny lacking any kind of waist,
and, well, it's got no engine built in so it's kind of a leap for me...

> The legs, with exposed gearing and dark red strips are just perfect for this
> mecha. The wheels on the feet make me immediately think of VOTOMS, and thus
> of mecha. Simple touch, but adds psuedo-realism to this model.

See, the wheels are going to be funny for me.  I need them so the legs don't
slip all over the place when I put the mech on a hard smooth surface.  I'm
just trying to sneak them in there so it works.  Cool.

> 
> The upper body is flawless too. Here's where the evenly 'balanced' issue
> comes into play. This mech, unlike most of your previous ones, has just the
> 'right' amount of weaponry on it. The weapons systems you chose were wise,
> and make plenty of sense too. You placed the missiles in large launcher
> boxes, and the cannons on swiveling 'arms', where they would clearly do the
> most damage from. The dk. grey 4x4 cylinders are great connectors between
> the body and the 'arms', too.


Again, really?  I thought it was a little weapon heavy seeing as there isn't
any space for ammo, power supply, life support, etc.
It does balance out nicely though I'll give it that.  I know, I'm my worst
critic.

> The cockpit area is great as well. The rollbar (even though it probably
> doesn't serve as that), is again, a realistic touch that adds a lot to
> overall 'look' of the mech. I also like how you are reducing, or should I
> say 'focusing', the number of colours on your models.


I thought the roll bar kind of sturdyfied the cockpit.  I liked the dark red
glass but didn't want to live with that big honking glass cockpit.

Thanks for the bit on focusing my colors because that's a big thing I've
been working on.  Partly because now Ihave enough of any given color that it
makes it easier to do, and watching you guys I see how it makes a
difference.  When making Ram way back when I literally switched colors when
I ran out.  I got ideas though about multi color to simulate camo or damage
but that's a discussion for another time.

> Constructive Criticism: The regular red cylinders up front, even though they
> are meant to be 'teeth', look more FLIR/optical sensors. If you replaced
> them with perhaps white and clear cylinder bricks and plates, it would make
> your this mech that much cooler, IMO.

I was looking at it today thinking I should take some half pins and stick em
in the tops of those cylinders, and then cap them with a lever dome with the
lever taken out.  (particuarily if I used a blue half pin it'd make a very
fine blue line right at the joint)  Thought it'd finish of that detail
making it look more like a ecm pod or flr pod or something akin to that.
Great minds eh?  (great minds think alike, and fools seldom differ.  I know
I'm the latter so...)

<bot>
> Another very militaristic mech. The legs are well built, as are the weapons.
> 
> Constructive Criticism: The sensors underneath the smoke canopy would look
> better if they were perhaps white. You could probably also squeeze one
> 'greebly' element in there as well. Maybe even a white preprinted computer tile?

Hey, good idea, I was thinking of making a little unit of these, Dan Parker
suggested taking the legs off and replacing them with wing units, making for
a land/air multipurpose robot.  Combine that with a support vehicle for
converting the robot from one form to another and you got a pretty cool
scene.   Neat idea eh?

> Great work Mark, keep it up!



Will do buddy!
Thanks for the input!

Mark



Message is in Reply To:
  Re: Attention Mech Shoppers
 
(...) You know Mark, as much as 'mechs' often make me cringe, in addition to bringing up negative preconceptions in my mind, I simply cannot stop checking out and staring at your exceptional work. ;-) (...) generally 'kewl' mechs I've ever seen, but (...) (24 years ago, 13-Feb-03, to lugnet.build.mecha)

8 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR