Subject:
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Re: Humanesque Mecha Designs
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Newsgroups:
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lugnet.build.mecha
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Date:
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Fri, 4 Oct 2002 02:23:09 GMT
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Viewed:
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691 times
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Hmmm, well if you don't mind reverse knees here two small ones that don't
have bionicle in them. And converting them to a human style knee would be
pretty easy. Beast is more playable than Orc. Both are pretty durable though.
One hint though, you'll need some of those half friction pin, half axle to
do either of these mechs.
Beast:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=13745
Orc:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=21100
I know it's already been mentioned but you really should go check out the
LMHOF. http://www.geocities.com/mecha_hall_of_fame/index2.html
Helpful?
Mark Neumann
In lugnet.build.mecha, Shaun Sullivan writes:
>
> Hi All,
>
> Here's an interesting (read: unusual) request. I'm trying to look into some
> small humanoid mecha designs .. that is, some designs that simulate a humanoid
> form (two arms, two legs, one torso, etc) that meets the following
> requirements:
>
> (1) STURDY and playable
> (2) Non-Bionicle
> (3) Well articulated
> (4) Fairly small - 6" tall maximum
> (5) ... and, as the subject heading says, fairly humanoid in proportions!
>
> I always see gorgeous designs on here, and in the last year there have been a
> slieu of tremendous designs that use unconventional pieces for joints - 1x1
> tiles with vertical clips, for example, which are small, compact, and allow
> excellent ranges of movement.
>
> The problem is, I don't remember *who* has produced *what*.
>
> So could people please point me to various designs that meet the above
> requirements, or showcase small, sturdy designs with good articulation? Or
> sites that showcase various small joints, or sections of mecha that I might
> examine?
>
> Thank you for any help in advance!
>
> Regards,
> Shaun
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Message is in Reply To:
| | Humanesque Mecha Designs
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| Hi All, Here's an interesting (read: unusual) request. I'm trying to look into some small humanoid mecha designs .. that is, some designs that simulate a humanoid form (two arms, two legs, one torso, etc) that meets the following requirements: (1) (...) (22 years ago, 27-Sep-02, to lugnet.build.mecha)
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