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 Building / Mecha / 6890
6889  |  6891
Subject: 
Re: Question, opinion, help - Claw Hands
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 12 Jul 2002 22:03:53 GMT
Viewed: 
1693 times
  
That is quite a problem you have there. The immortal question to follow the
easy road, or plow through the boulders (legos in this case) and set the way
for those that follow. I myself, not at all new to this exact problem, have
little advice concerning 4 foot tall bipedal mecha, but I know some tricks
to scale-down the big stuff.
Try using the rubber-band and small motor method. You can use multiple bands
for a single motor making a sort of transmision in the center of the hand.
Then, set up the bands on each finger using the small half-stud axel rings,
or, the larger one with six holes, the kind you can find with tires.
just like this:

finger  finger  finger  finger
  ]       ]       ]       ]
(0)     (0)     (0)     (0)
  ]       ]       ]       ]
(0)     (0)     (0)     (0)
  ]       ]       ]       ]             (0)=r-band joint
-(0)-----(0)-----(0)-----(0)-O           O =gear
                 O-----------O
             ___@___
             [motor]
             [     ]
             [     ]
             -------

Sorry, the sketch is kinda rough, but it's not that bad. Just e-mail me if
you have any quiestions.

Hope that this helps.

string also works, but nots well.

In lugnet.build.mecha, Eric Sophie writes:
> Folks, I'm in a bit of a quandry. Traditionally I don't like "Claw Hands"
> meaning the kind you see on a Submersable Sub or better know as Pinchers or
> Grabers.
> 
> My problem: I'm making a Mid-Sized Technic Fig Scale Robotic Mecha.
> (4ft.tall biped)
> 
> I have an issue with creating the right kind of hand for the Mech. I would
> (of course)like to create the most humanoid hand possible. Trouble is the
> size of a decent humanoid hand exceeds the scale I'm working on. (including
> Mechancis and all)
> 
> Since the Mech will be fully Robotic, I want the hands to be functional and
> you can't beat the old claws for a good grabbing hand.
> 
> I know it's a silly question, but SHOULD I DO IT???!!!
> 
> Ahh, I don't want to make a claw hand, but alas it may be the best
> aplication for the job at (LOL) hand! psuedo FUT!! to .PUN
> 
> Look, will you guys think my widdle mecha would be cwool if I made it with
> claw hands? I feel funny about it.
> 
> Thoughts?
> 
> Eric Sophie
> Legomaster
> LMHoF
> 
> www.mylegomaster.com
> 
> 
> =====================
> 
> Amazing but true, I don't know what my Mecha can do.
> 
> Uh oh another psuedo FUT to .pun again....sorry LOL!
> 
> e



Message has 1 Reply:
  Re: Question, opinion, help - Claw Hands
 
Jacob, that is absolutely brilliant! Dang you must have had an extra helping of weaties this morning. I gotta go take some vitamins just to comprehend the genius. Excellent idea. Wow. OMG. e ===...=== Amazing but true. See diagram below. (...) (24 years ago, 12-Jul-02, to lugnet.build.mecha)

Message is in Reply To:
  Question, opinion, help - Claw Hands
 
Folks, I'm in a bit of a quandry. Traditionally I don't like "Claw Hands" meaning the kind you see on a Submersable Sub or better know as Pinchers or Grabers. My problem: I'm making a Mid-Sized Technic Fig Scale Robotic Mecha. (4ft.tall biped) I (...) (24 years ago, 12-Jul-02, to lugnet.build.mecha, lugnet.robotics)

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