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 Building / Mecha / 6696
6695  |  6697
Subject: 
Re: Massive FoundryDX Update
Newsgroups: 
lugnet.build.mecha
Date: 
Sun, 26 May 2002 22:26:30 GMT
Viewed: 
522 times
  
In lugnet.build.mecha, Christopher Snead writes:

Ughh...those [MegaBloks] joints suck! I remember buying one of those
megablocks mecha; first of all, the darn thing wouldn't stay together; an arm
kept falling off, or some leg part, etc.  The joints had three positions
between zero and 90 degrees; they could have easily made it have more.

You're right--the 3-click system is nothing at all compared to LEGO's 4-click
system.  It's like two different universes!

The thing wouldn't stand in any position other than straight up!

The only way that could be true is if the model was put together incorrectly,
it was set on an uneven surface, or if gravity is unpredictable in your
building area.  I have about twelve of those Blok-Bots models, and they're all
poseable in a range of configurations.  YMMV, of course, but the claim that the
limbs fall off or the models won't stand is simply inconsistent with my
experience.

The only cool piece they had was a 2x2 plate with studs on both ends...

Ah! That's how it begins... First you start off by liking one piece, then
another, then another, and soon you're a full-blown clone fan.  Welcome aboard,
brother!

     Dave!



Message has 1 Reply:
  Re: Massive FoundryDX Update
 
(...) Mine too. I think all you clone haters should read my WTB market post and cough up the goods you dislike SO much. For recent sets I think I can be persuaded to pay for shipping from those giving their hated MB stuff away! =) And BTW, if the (...) (22 years ago, 26-May-02, to lugnet.build.mecha)

Message is in Reply To:
  Re: Massive FoundryDX Update
 
(...) Ughh...those joints suck! I remember buying one of those megablocks mecha; first of all, the darn thing wouldn't stay together; an arm kept falling off, or some leg part, etc. The joints had three positions between zero and 90 degrees; they (...) (22 years ago, 26-May-02, to lugnet.build.mecha)

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