Subject:
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Re: Questions... (Warning: NEWBIE Alert.)
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Newsgroups:
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lugnet.build.mecha
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Date:
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Wed, 8 Aug 2001 23:44:06 GMT
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Viewed:
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755 times
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In lugnet.build.mecha, Mark de Kock writes:
> Hi, I'm Mark and I have been trying to build a mecha. Somehow my try doesn't
> look right. So I put my question to you Mecha-Experts.
> Are there any specific aspects that a Mecha should have? I mean, the 6949
> Robo-Guardian and the four Roboforce models aren't mecha's. However, my
> tries always come out lokking like the 6949, the 2151 or the 2153.
> I need some help: tips, anything. I want to build a Mecha. I read a comic
> (Gundam Mobile Suit 0079/5) and now I want to join the mecha-frenzy.
> Thanks in advance
> Mark -may the swartch be with you- de Kock
Hi Mark!
Mecha are an interesting phenomenon in that few Lego creations have more points
of articulation. I'd suggest looking over Colin R. Gutierrez' building tips:
http://www.geocities.com/vrey_oneida/build.html. These are the best tips I've
come across thus far and my first couple of mecha emulated Colin's.
Other tips I can give you: draw it out if you can. Sketching a basic design
gives you a great point of reference to come back to. This is the method both
Bryce McGlone and Eric Sophie use to start a project. Boy, how I wish I could
draw....
Try to make use of parts that others won't touch. The perfect example for this
is Bryce McGlone's 'Q' mecha. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=
3722. The bulk of the model are pod racer fins and droid fighter wings. These
aren't something that are used everyday. Other parts that have great promise:
ant Throwbot part, Bionicle, and (to a lesser degree) Roborider. Deemed
'worthless' by most Technic builders, these parts allow more movement than any
other joint system I've ever seen. Don't believe me? Look at my Zodiac Mecha for
proof. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=5925 No, they aren't
Gundam, but then again most mecha aren't.
Most importantly: work in a scale you are comfortable in. Jeremy Sproat works on
his Origami Mecha (usually under 4 inches tall): http://www.brickshelf.com/cgi-
bin/gallery.cgi?i=5043 . I work on mnifig scale usually. Chris Snead works on a
slightly larger scale than that (16 inches tall or so). Bryce works well beyond
minifig (22-30 inches tall), and Eric Sophie keeps trying to redefine what
'scale' actually is....
Just take it slow and don't be upset if the first few attempts end in failure
aka 'learning experiences'. I've actually made close to 4x as many mecha as I've
shown off, but most of those aren't worth showing IMHO, so they get torn apart
for the next project. Just keep plugging away and you'll get it eventually.
-Dave Johann
LUGNET Member #524
Founding Member: LUGOLA
HardCore's Haven
http://members.home.net/legomecha/index.html
Beyond Bionicle: Lego Mecha Creations
http://clubs.yahoo.com/clubs/legomechaforum
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Message has 1 Reply: | | Re: Questions... (Warning: NEWBIE Alert.)
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| (...) Well, you guys gave me some great tips and examples. Although this is only a reply to Dave, (I don't want to dump too many messages) I want to thank you all for taking the time to help a newbie like me. At this moment, brickshelf.com is (...) (23 years ago, 9-Aug-01, to lugnet.build.mecha)
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Message is in Reply To:
| | Questions... (Warning: NEWBIE Alert.)
|
| Hi, I'm Mark and I have been trying to build a mecha. Somehow my try doesn't look right. So I put my question to you Mecha-Experts. Are there any specific aspects that a Mecha should have? I mean, the 6949 Robo-Guardian and the four Roboforce models (...) (23 years ago, 8-Aug-01, to lugnet.build.mecha)
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