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Subject: 
Re: QMDO-02 "Quasimodo" Origami Mech
Newsgroups: 
lugnet.build.mecha
Date: 
Sat, 30 Jun 2001 06:45:01 GMT
Viewed: 
326 times
  
As I'm looking at this I wonder what part you started with first?


In lugnet.build.mecha, Matthew Gerber writes:
Hey mecha-heads,

During my long, dark 9 day exile from LUGNET (1) I actually managed to BUILD
something...AND I'm HAPPY with it! I popped off a few shots with my old
QuickTake 150 (sorry for the poor quality), and posted them here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4363

The specs:

-This guy is literally a 'knuckle-dragging-brute'...if I extend his arms to
full length, he lifts his own feet off the ground.

-The reason of the length of the arms: The entire arm/shoulder assembly
lifts off of the torso, for inclusion into a 'combiner' mech I am working
on-hence the '02' designation. This fella' will become the arms and upper
torso, while another mech I am working on (PHBS-01 "Pheobus") will take on
the lower torso and mobility (legs, wheels or treads...I haven't figured it
out yet) functions. A small support craft (a flyer: ELDA-03 "Esmerelda")
becomes the head of the combo (almost done).

-If I count liberally, this mech has 26 points of articulation (he is super
poseable...if I hadn't run out of battery power in the camera, I would have
played a bit more):

-neck/head (1)
-wings (2)
-jump jet (1)
-shoulders (2)
-upper arms (2)
-elbows (2)
-forearms (2)
-hands/digits (4)
-hips (2)
-knees (2)
-toes (4)
-heels (2)

-Note the lack of hand held weaponry...with arms this long, Quasi is a
grappler. A more 'traditional' hand held weapon is part of the combined mech
design though-when the arms from this one are a bit more in proportion with
the overall mech.

Enjoy!

Matt

(1) Due to a snafu while trying to change the e-mail address I use while
posting, I couldn't post for 9 days...by falling back on my regular address,
I can post once more.



Message has 1 Reply:
  Re: QMDO-02 "Quasimodo" Origami Mech
 
(...) o/` Head, shoulders, knees and toes (knees and toes)...o/` 8?) Actually, I did the head first (I always like to get the 'personality' first), then the legs, torso, shoulders, arms, back. Exactally like when we all talked about the part that we (...) (23 years ago, 30-Jun-01, to lugnet.build.mecha)

Message is in Reply To:
  QMDO-02 "Quasimodo" Origami Mech
 
Hey mecha-heads, During my long, dark 9 day exile from LUGNET (1) I actually managed to BUILD something...AND I'm HAPPY with it! I popped off a few shots with my old QuickTake 150 (sorry for the poor quality), and posted them here: (URL) specs: (...) (23 years ago, 29-Jun-01, to lugnet.build.mecha)

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