To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 3464
3463  |  3465
Subject: 
Re: QMDO-02 "Quasimodo" Origami Mech
Newsgroups: 
lugnet.build.mecha
Date: 
Sat, 30 Jun 2001 06:03:52 GMT
Viewed: 
341 times
  
Cool mecha. You've pulled off the brutish, grunt look very well. I am a fan
of Gorilla-type mecha anyway. I look forward to seeing the combo mecha in
action.

BTW the Hornet looks great as well. How did I miss that one the first time
around?

Bryce

In lugnet.build.mecha, Matthew Gerber writes:
Hey mecha-heads,

During my long, dark 9 day exile from LUGNET (1) I actually managed to BUILD
something...AND I'm HAPPY with it! I popped off a few shots with my old
QuickTake 150 (sorry for the poor quality), and posted them here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4363

The specs:

-This guy is literally a 'knuckle-dragging-brute'...if I extend his arms to
full length, he lifts his own feet off the ground.

-The reason of the length of the arms: The entire arm/shoulder assembly
lifts off of the torso, for inclusion into a 'combiner' mech I am working
on-hence the '02' designation. This fella' will become the arms and upper
torso, while another mech I am working on (PHBS-01 "Pheobus") will take on
the lower torso and mobility (legs, wheels or treads...I haven't figured it
out yet) functions. A small support craft (a flyer: ELDA-03 "Esmerelda")
becomes the head of the combo (almost done).

-If I count liberally, this mech has 26 points of articulation (he is super
poseable...if I hadn't run out of battery power in the camera, I would have
played a bit more):

-neck/head (1)
-wings (2)
-jump jet (1)
-shoulders (2)
-upper arms (2)
-elbows (2)
-forearms (2)
-hands/digits (4)
-hips (2)
-knees (2)
-toes (4)
-heels (2)

-Note the lack of hand held weaponry...with arms this long, Quasi is a
grappler. A more 'traditional' hand held weapon is part of the combined mech
design though-when the arms from this one are a bit more in proportion with
the overall mech.

Enjoy!

Matt

(1) Due to a snafu while trying to change the e-mail address I use while
posting, I couldn't post for 9 days...by falling back on my regular address,
I can post once more.



Message has 2 Replies:
  Re: QMDO-02 "Quasimodo" Origami Mech
 
(...) Thanks Bryce! Much appreciated. Wish the pics were better though. They don't really do him justice. (...) Thanks again. That was my first attempt at an origami mecha, after seeing all the wonderful stuff from Jeremy Sproat and the Zizy site (...) (23 years ago, 30-Jun-01, to lugnet.build.mecha)
  Re: QMDO-02 "Quasimodo" Origami Mech
 
In lugnet.build.mecha, Bryce McGlone writes: How did I miss that one the first time (...) You quite literally couldn't have, or shouldn't have...I announced it in a post where I was replying to YOU when we coined the phrase origami mecha! (URL) (23 years ago, 30-Jun-01, to lugnet.build.mecha)

Message is in Reply To:
  QMDO-02 "Quasimodo" Origami Mech
 
Hey mecha-heads, During my long, dark 9 day exile from LUGNET (1) I actually managed to BUILD something...AND I'm HAPPY with it! I popped off a few shots with my old QuickTake 150 (sorry for the poor quality), and posted them here: (URL) specs: (...) (23 years ago, 29-Jun-01, to lugnet.build.mecha)

8 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR