| | Re: MOC POVray BCS NoGun mecha
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(...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | Re: MOC POVray BCS NoGun mecha
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In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | RE: MOC POVray BCS NoGun mecha
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(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
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| | Re: MOC POVray BCS NoGun mecha
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(...) Thanks for the information Joel, it is greatly appreciated!!! Now when I render my images, they no longer have the unsightly "jaggies". The following link will show you the assault boat I have been working on. (URL) still have to experiment (...) (24 years ago, 23-Nov-00, to lugnet.build.mecha)
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| | Re: MOC POVray BCS NoGun mecha
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(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
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