| | Re: Quarterback Passing Efficiency?? -- Hear me out!! Brian Pilati
| | | (...) So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative "Perfect" Mech in the areas of Articulation, Speed and Strength (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
| | | | | | | | Re: Quarterback Passing Efficiency?? -- Hear me out!! Brian Pilati
| | | | | (...) Okay, I am back with more information. Speed and Strength ===...=== IMO these two are really inverses of each other. A speedy mech is not strong becuase it lacks the ability to carry enough armor. Now on the other hand a strong mech, because (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
| | | | | | | | | | | | Re: Quarterback Passing Efficiency?? -- Hear me out!! Brian Pilati
| | | | | | (...) Okay, so maybe, I am a little interested in this project and Sundays are great relaxing days for me. So I wrote a perl script to calculate the ideal speed and strength variable for each mech type: Humanoid, Reverse Knee and Quad. Here are the (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
| | | | | | | | | | | | | Re: Quarterback Passing Efficiency?? -- Hear me out!! Brian Pilati
| | | | | (...) After a night of pondering, I have found more parts that create movement. I have also thought (any suggestions) that we should have a separate speed and strength number. Some parts are faster than their weight or visa versa. Here is the new (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
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