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 Building / Mecha / *6101 (-10)
  Mecha-newbie!
 
Hi there! I've seen some pictures of LEGO Mechas and I must say they do look awesome! Is there a good way to enter the world of Mechas? I really don't know anything about them except the LEGO MOC's I've seen and honestly, most of the language goes (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
(...) pic, I was intrigued by the hint of a worm gear in the thigh area. My favorite parts of this mecha are the head and the feet. I also like the way you made the lower legs, with the Gundam-esque bulge. A fine model indeed! And it looks very (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: PNLTC display in Edmonds, WA
 
(...) I know. But we had a plan. It was a good plan, reallly. You see we went in with the idea of using long range weapons to pulverize the city but. . . well here: <<excerpts from battle data recorder, unit willy nilly 001, battle of town 02363A>> (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: PNLTC display in Edmonds, WA
 
(...) I don't see any military strategy here. :-) First the rail lines need to be cut to prevent travel in and out of the city. Second, you need to do long range bombardment of strategic infrastructure targets using artillery rockets. Then you (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
That's a very elegant and graceful looking mecha. It reminds me of a deadly ballerina dancer or something, heh. Good work! I'm interested in the engineering of that mecha. I'd appreciate it if ya' posted any internal shots or shots of the gears and (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: Codename Carver
 
Hey thanks for the feedback Geordan. I like hearing your guys' comments. (...) I actually built those feet along time ago (right after Christmas). I just had builders block until about a week ago and built the rest of Carver in about a day. (...) (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: Codename Carver
 
Eric, thanks man. (...) I chose to make it look "lighter" by not building the traditional mecha "skirt." Instead I thought the incased/exposed gears looked cool. (...) The job that Carver has is little too gruesome for me. I think he will be the (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
Check out the chest and that cool effect, and the head has character, the feet are nicely done, I like them. Interesting how you incased or surrounded you gears with slopes up and down. I have only see a couple of people do that. Sweet. Looks like (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
Tony this is looking really swell! The head seems to have alot of personality to it, I like it, I also really like the smooth legs you have there too, and the feet have a awesome shape to them. oo, new hand design from what I can tell, looks cool, I (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: PNLTC display in Edmonds, WA
 
Hey, here's some more pics, thought I'd add. (URL) mention though, if this isn't a first for cross posting mecha and trains, I'm pretty sure it's a first in intergrating mecha and train layouts. You'll notice; dragons on the hospital, another dragon (...) (23 years ago, 4-Mar-02, to lugnet.trains, lugnet.build.mecha)


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