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 Building / Mecha / 6100
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Subject: 
Re: Codename Carver
Newsgroups: 
lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks
Date: 
Mon, 4 Mar 2002 19:24:53 GMT
Viewed: 
4461 times
  
In lugnet.build.mecha, Tony Knaak writes:
> March 3, 2002
>   300 Hours
>   The increased security has payed off. The first images on the new mecha
>   menace now codenamed "Carver" have been received.
> 
> Hey all. I would like to showcase my newest and largest mecha ever...Carver.
> 
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=12674

Very nice!  I've been waiting to see these pics; when you posted your teaser
pic, I was intrigued by the hint of a worm gear in the thigh area.  My favorite
parts of this mecha are the head and the feet.  I also like the way you made
the lower legs, with the Gundam-esque bulge.  A fine model indeed!  And it
looks very poseable!
> 
> Carver Stats:
> 26 points of articulation.

I never quite understood what qualifies as a point of articulation.  I mean,
does a point of articulation have to rotate by a certain amaount to qualify?  I
think this term Bandai made up to advertise it's models, and yet some of their
"points" barely move at all!  Oh, wait, back to the issue at hand...

> 15 3/4 inches tall (the largest I ever built)

Thats about the same size as My Cepheus and Eric's "Little" Blue Bot.  I think
that's a good scale on which to build mecha; at that scale, technic axles are
much more agreeable than they are on the 2-3 feet scale.  Yet it's large enough
to detail sufficiently (see, for example, Mladen's Coyote or Azriel).

> Utilizes worm gears, click hinges, and ball joints

Excellent!

> 
> Armament:
> Four Vulcan machine guns (internal)
> Two MFGL (Multi Function Gernade Launcher) (internal)
> Four heat blades
> Two RTC missle clusters (9 missles each)
> 
> The name Carver is from the four giant heat blades on each arm. The dishes
> on each shoulder are massive iField generators for added protection.
> Internal jump jets are located on the calves and shoulder assembly for
> manuverablity. Additional ramjet booster pack is added for maximum speed and
> jump distance.
> 
> Inspiration and thanks to:
> Pilot Canidate (main style influence)
> Christopher Snead (worm gear idea)
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=103938

Heh!  I'm glad you found use for this gearbox.  Now I have to let you in on a
little secret.  The axle used that has the stud on one end?  I cut the stud
off.  That way, the axle can be locked in place, and fit inside a four stud
wide gearbox.  One can also make a five stud long gearbox, and not cut the bump
off; either way, the axle is locked in place so that the leg can take much more
weight...

I generally don't like cheating like that, but I have so many of those axles,
and it works, so...

Later, Chris



Message has 1 Reply:
  Re: Codename Carver
 
(...) For my articulation, I just counted all the moveable joints. I strive for the most poseable creations I can make, as close to real human movement as possible. The problem I run into is that I add alot of weight in the torso and arms, and the (...) (25 years ago, 5-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)

Message is in Reply To:
  Codename Carver
 
March 3, 2002 300 Hours The increased security has payed off. The first images on the new mecha menace now codenamed "Carver" have been received. Hey all. I would like to showcase my newest and largest mecha ever...Carver. (URL) Stats: 26 points of (...) (25 years ago, 3-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)

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