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 Building / Mecha / *10476 (-20)
  Re: **New MOC**
 
(...) Thanks for the comments Jason - I've always had an affinity for the proportioning tendencies of anime and mid-century american sci-fi robots of the future, and he came about as an amalgam of those influences. It is a mech of my own design, and (...) (21 years ago, 26-Mar-04, to lugnet.build.mecha)
 
  Re: New Mecha - The Klymyth
 
(...) Gait matrix is an old Robotics 101 term. It is representation of the temporal sequence of leg motions that a robot needs to walk without falling over. It gives the legs their coherent propulsive movement. Any autonomous walker needs to have (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: **New MOC**
 
(...) sorry i didn't post this earlier, but i really like this mecha.it has a very disproportionate "anime"look exemplified by the large feet and hands, narrow torso, and long neck. it's almost "cute". is this a replica of an actual anime mecha or (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha)
 
  Real World Giant Robot
 
No, this time it's REALLY real. (URL) Peter (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) I understand what you are saying. I think this depends on the vertical range of the gait. The higher rise of the feet, the more the quad tips when using three feet to balance. Could you please educate me about "gait matrix"? I've not heard of (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) It depends on what you mean by inherently stable. In a mathematical world of pinpoint feet, the two feet on the ground might not be stable, but a Lego four legged walker probably wouldn't keel over while following a gait matrix. In the worst (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) ahhhhem. Quadrapeds are only inherently stable if the feet are big enough. If you break the four legs into two leg groups, worst case scenario is two feet on the ground. You'd better makes sure the center of gravity is within the diagonal (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) oh, you want shock value? (...) da widdle biomechaniod. goo goo ga ga, kshhhshk, zrrrr,kshhhshhk.~~~ ga ga... (...) yes. and he will call him Klymyth and taketh him away. (...) it will penetrate your Moms brick walls. (...) e (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) Relatively, yes. (...) I am I am, heh heh, ok here's the deal. I have doomed the (URL) Super Mech Bot> and I am preparing to create a black Technic, Mindstorms controlled Robotic Quadra-ped. At the moment I am trying to use up some other (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) That's an idea! (...) That sir is the SW Super Battle Droid (URL) Click Joint> at the spine. Its all bendy and twisty. (...) tangstks. (...) e (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
You magnificent bastid! Where are the pics of this blue doggie humping the leg of some fabulous babe? I don't know what else to say about your mecha that has not been said a thousand times...Klymyth is epic, and a worthy addition to your fine family (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
Hey, why are you making quadrupeds that can't actually walk. That's too easy! It's time you made a motorized four legged walker. Quadrupeds are inherently stable and don't require dynamic control other than gearing, but with an RCX it could do (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: new mecha
 
In lugnet.space, Gil Shaw wrote: SNIP (...) Thanks-the Mech is my fav too; the torso was the second thing done after the head, and i thought about making it a transformer once i put the windshield & headlights on, but then i thought i'd just try for (...) (21 years ago, 22-Mar-04, to lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: new mecha
 
(...) (snip buncha good stuff) (...) All these are excellent alts Jeff....the maximum wheels mech is my fave. I love how the cockpit area looks like the cab of a semi truck...could easily see it on the back of the set box. The minis and hoverbike (...) (21 years ago, 22-Mar-04, to lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) Great stuff, Eric! This one has a particularly 'dog-like' look to it (must be the big paws) that I like. Next you'll have to construct a couple of leashes and do a city scene where Jama or Riz takes Klymyth and Chili for a walk. ;) What's that (...) (21 years ago, 22-Mar-04, to lugnet.build.mecha, FTX)
 
  New Mecha - The Klymyth
 
A Monday to Monday MOC - (URL) Klymyth>; Quadra-ped Mecha: (URL) Here is a blue doggie I started last week, and finished today. It features: A single Pilot Canopy from the High Speed Train #4511 Star Wars Super Battle Droid Rotating Click Hinges (...) (21 years ago, 22-Mar-04, to lugnet.build.mecha, lugnet.technic, FTX)
 
  new mecha
 
here's a mech I made with only the pieces in designer set 4100 Maximum wheels-I started with the head & decided to try to builkd a mech for it, an make it as poseable as possible with the pices in the set. I used a lot of basic stud-friction joints (...) (21 years ago, 21-Mar-04, to lugnet.announce.moc, lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: **New MOC**
 
(...) Jon + Adrian - thanks for the comments! I'm glad you found the mech(s) interesting. It's good to get feedback, especially from other builders whose work I like ;) ->. I think you'll also like the next few projects/MOCs I have coming up. I'm (...) (21 years ago, 21-Mar-04, to lugnet.build.mecha, FTX)
 
  March CoLUG Meeting: Castle vs Space...
 
...with predictable results. (URL) Spears and axes proved to be just slightly inferior to Holbars assault rifles and landmates. (URL) My gallery post mod> Sorry for the dearth of pics, and low quality of the few I got. I was pretty busy building. (...) (21 years ago, 21-Mar-04, to lugnet.loc.us.co, lugnet.space, lugnet.castle, lugnet.build.mecha, FTX)
 
  Re: new moc: TS-1 Vanguard
 
(...) thanks a lot. tough and realistic was what i was going for. (...) yes! yes! thanks for noticing the hands. i can't remember if i saw them before or if i just thought of them myself. the idea is so simple,i am not surprised that others have (...) (21 years ago, 20-Mar-04, to lugnet.build.mecha)


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