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Subject: 
Re: New Render
Newsgroups: 
lugnet.space, lugnet.build, lugnet.cad.ray
Followup-To: 
lugnet.cad.ray
Date: 
Mon, 4 Jun 2001 03:50:56 GMT
Viewed: 
37 times
  
[FUT cad.ray]

In lugnet.space, Jon Palmer writes:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4774
The camera and lighting is the same for both renders. Lgeo parts seem to
render quite a bit darker. Mookie mentioned that Lgeo makes brown pieces
look weird and you can probably notice that as well.

Here's a color file I made based on Anton Raves' color definitions:
http://www.brickshelf.com/gallery/bl/povscenes/legocolors.inc
It works quite well, IMO.  To use it, include the following line after the QUAL
definition in the L3P'd POV file:
#include "legocolors.inc"
HTH,
--Bram


Bram Lambrecht
bram@cwru.edu
http://home.cwru.edu/~bxl34/



Message is in Reply To:
  New Render
 
Hey guys. I've been excited about getting the LGEO parts to work for Pov Ray (as patrons of the Bricklug chatroom could tell you). I rendered a scene using Mark Sandlin's Shiva (Modeled by Mladen Pejic) and my Ronin side by side. For comparisons I (...) (23 years ago, 3-Jun-01, to lugnet.space, lugnet.build)

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