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Hey guys. I've been excited about getting the LGEO parts to work for Pov Ray
(as patrons of the Bricklug chatroom could tell you). I rendered a scene
using Mark Sandlin's Shiva (Modeled by Mladen Pejic) and my Ronin side by
side. For comparisons I uploaded 1 pic using Lgeo and one without.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4774
Lgeo is left pic, normal is the right.
The camera and lighting is the same for both renders. Lgeo parts seem to
render quite a bit darker. Mookie mentioned that Lgeo makes brown pieces
look weird and you can probably notice that as well.
-Jon
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Message has 2 Replies: | | Re: New Render
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| I've noticed this too... Anyone have a solution to these issues? -Andy Lynch ----- Original Message ----- From: "Jon Palmer" <jpalmer@oklahoma.net> (...) (23 years ago, 3-Jun-01, to lugnet.space, lugnet.build)
| | | Re: New Render
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| [FUT cad.ray] (...) Here's a color file I made based on Anton Raves' color definitions: (URL) works quite well, IMO. To use it, include the following line after the QUAL definition in the L3P'd POV file: #include "legocolors.inc" HTH, --Bram Bram (...) (23 years ago, 4-Jun-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
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