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Mr L F Braun <braunli1@pilot.msu.edu> wrote in message
news:GAJI1t.Cy5@lugnet.com...
> You know, I've always liked your buildings for their innovation
> and style, but I swear they're getting *better*. I recall the
> earliest ones, each of which had remarkable features, but these
> are much more subtle and thus carry a much better realistic
> "punch." What's truly telling is when you look at the entire
> Bricktopia; a lot of cities look good as individual buildings
> but together it just looks like a cross between Picasso and
> the Jetsons. But Bricktopia looks "right"! I'm really most
> impressed by the way it comes together as a *total* composition,
> but that doesn't take away from the individual wow-factor of
> the buildings. Wow!
Thanks for the compliments. Actually someone else thought Bricktopia was
kind of "busy" looking. I designed the original buildings to stand alone,
but I didn't feel like tearing them down, so it evolved into a city.
>
> The only thing I *might* suggest is re:the axes and polearms on
> the Hotel Paradisa front stoop--the accoutrements either ought to
> be clipped in tight to the building, to heighten the feeling of
> stone relief, or be much more substantial--they do look like an
> afterthought as is. Ideally, of course, one would do those
> relief pieces in white--I love the rest of the facade work on
> the building in its white and blue motif--but of course we would
> first have to see the glaive-guisarme-glaive-glaive-halberd-etc
> in white.
I agree that those don't quite fit in, but when they aren't there, the
bottom looks too baren and washed out. Although they aren't the perfect
ornament, it does look better with them there than not.
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